About Me
Hi Iām Ben
,
Ambitious, freshly graduated Software Developer and Technical Artist with a specialization in working with emerging technologies and already over a year of professional experience developing software for NASA/JPL.
Equipped with a highly versatile experience developing video games, generative art installations, XR experiences, webapps, and automated testing frameworks. Excited to strengthen traditional CS skills in the workplace and power beautiful experiences through meticulous engineering.
Software Computing System Undergraduate, Jet Propulsion Laboratory
November 2019 ā September 2020
After my internship, I was offered a part-time position to take place during school. During this time, I was given the opportunity to work directly on the web-based Unity project I had previously created tests for. On this project, I coded features and enhancements as well as removed bugs and reduced dependencies for better project performance with C# and JavaScript. Additionally, I implemented user interfaces with Unity and React.
Intern, Jet Propulsion Laboratory
June 2019 ā September 2019
For my 10 week internship at JPL, I established an automated testing framework with Robot Framework to help with generating reports for every sprint. 50+ manual test cases were converted to the automated system, and running the tests updated their Testrail counterparts automatically with the results using its API.
Student, Woodbury University
August 2017 ā May 2021
Awarded Bachelor of Science in Applied Computer Science and a minor in Game Art and Design with honors. During my time at Woodbury, I was trained in developing with emerging digital practices to produce experiences emphasizing experiential design and human interaction.